- #FOV CALCULATOR ASSETTO CORSA COMPETIZIONE UPDATE#
- #FOV CALCULATOR ASSETTO CORSA COMPETIZIONE DRIVER#
- #FOV CALCULATOR ASSETTO CORSA COMPETIZIONE TV#
Various navigation-related fixes in the user interface. Added "Official" filter to the car selection page to show only official car entries. Fixed lack of interactivity in the career showroom.
#FOV CALCULATOR ASSETTO CORSA COMPETIZIONE DRIVER#
Click on driver avatar in the car selection page to show popup. Added driver bio on the car selection page. Team/competitor dual information shown in car selection when relevant. Showroom now allows you to turn on the lights and open the doors. Team and driver nationality added to car selection page. Car selection restrictions removed from single-car (Practice, Hotlap, Hotstint, Superpole) game modes.Įach livery variant is now selectable in these game modes without restriction. Completely reworked car selection interface. New feature: added Customization interface in the car showroom. Pitlane open is triggered when the leader completes sector 1 after a race start.
#FOV CALCULATOR ASSETTO CORSA COMPETIZIONE TV#
Fixed incorrect FOV used by some TV Cams from the 2nd activation. The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ. Penalty system for black-orange flags (damage and lights off). NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement). Added black-orange flag for the player car for heavy suspension damage. Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes. Added pit exit blue flag for all types of sessions. Kevin Siggy Rebernak, winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver. Fixed pit alarm sound during slow-mo/paused/sped-up replays. Longer pre-action time for accident/overtake highlights. Avoid camera spline movements during paused replay. Fixed saving/loading auto save replay options. Removed time-based replacement of highlights and added an overtake highlight replacement system based on position. Added auto highlights replay only for the player car and added its menu item, tweaked highlights length. Added 1 hour and 15 minutes to maximum time in replay options. Optimized replay tyre matrix memory occupation, changed replay version (backwards compatible). Fixed Racelogic=digital display time during replay (better with new replays). Fixed some bugs with penalty procedure and saved games. Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds). NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. End of race in Quick Race does not require the opponents to complete the race - race finish is declared when the player presses ESC to return to the garage after crossing the line. Driver stint does not reset when serving a penalty - if "serve penalty" is selected before entering the pitlane. Serving any pending penalty is always auto-selected by default. NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Penalty system changed back to pre-pitlane decision. Increased maximum number of highlights (20->30). Fixed potentially wrong car setup values in saved games. Fixed marshal flags during single player replay. Automatic highlights now spread across the entire race duration more consistently. Fixed replay time multiplier resetting on highlights switching. Session days are now set up as in real life in championship events.
Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
NOTE: different aggro levels should result in a bigger difference now. General AI behaviour and movement improvements. Fixed AI aggression setting not producing expected behaviour. AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
AI now use aggressive setup at high levels. Porsche AI tweaks to mitigate their tendency to dominate sessions.
#FOV CALCULATOR ASSETTO CORSA COMPETIZIONE UPDATE#
AI update to avoid divebombing in slow chicanes. NOTE: single-make race with official liveries requires an official car to be selected. Possibility to use official liveries and custom-liveried grids. Added single-make option to Quick Race and Custom Race Weekend game modes. We will continue to add customizeable livery templates in future updates. NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.ĭisclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.
Pick and customize the design of your personal car. Fixed issues with shared memory status. Fixed double saving of temporary replays with multithreading enabled. Fix for track shown at nighttime for a split second when loading into any session.